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Isoland 2: Ashes of Time Full Walkthrough & Guide

Welcome to Isoland 2: Ashes of Time Full Walkthrough & Guide, which helps you play through the game, and unlock all the ends and collections.

Isoland 2: Ashes of Time Full Walkthrough & Guide

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Upon waking up in the room, click on the painting and remember the position of the pattern on the paper.

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Go to the living room and talk to the old grandmother to receive hints. Take the “blueberries” and “matches” from the table.

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Move the mechanism to the correct position to open the door.

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Go upstairs and click on the book. Flip to the last page to get the “mailbox key” and remember the hint on the blackboard. Use the key to open the mailbox at the entrance and obtain the “boat ticket.” Then, give the “boat ticket” to the ticket inspector to open the door. Proceed to the harbor and talk to the lighthouse keeper to receive the hint for opening the lighthouse gate: “North, South, West, East, Northeast.”

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Turn left and take the “empty bottle.” Remember the number “NO.09” on the drawing.

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Open the lighthouse gate according to the hint from the lighthouse keeper. Enter the first floor and take the “shovel” and “puzzle piece.”

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Go to the second floor and take the “saw” and “fish bait” in the bottom-left corner. Give the “empty bottle” to the boy outside the door.

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Go to the third floor and take the “alien key” from the windowsill. Activate the lighthouse by moving the mechanism. Use the alien key to open the electric box on the first floor, pull down the switch, and take the “handle” behind the second-floor ventilation fan.

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Click on the message in the bottle at the pier to receive a hint. Enter the cruise ship and talk to the people on board for more hints:

  1. Time: “3:42”

2. There is a big fish at the bottom of the cabin, and the fish in the fish tank upstairs needs bait.

Take the “duct tape” from the ship’s side.

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Go to the top deck of the cabin and use the fish bait to get the password “63942.” Enter the password to open the mechanism on the middle deck of the cabin (each circle represents a number, and a circle with a pentagon represents six, and so on).

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Take the “time stone” from the bottom-left corner.

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Go to the deck and talk to the gentleman. Click on the loudspeaker and click the buttons in the correct order (the sequence may vary, so try a few times) to release the music. Obtain the “flying fish.”

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Go to the factory and complete the puzzle to enter (as shown in the picture).

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Take the “light bulb” and “space stone” and remember the shapes created by the aliens and the symbols corresponding to the right-side computer. Give the flying fish to the factory worker to receive the “knife” and use duct tape to fix the broken wire on the left.

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Enter “09” to open door number 9. Follow the hint on the blackboard near the time machine to open the mechanism and obtain the “lute.”

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Go to the ticket counter, click on the clock on the wall, and set the time to 3:42. Talk to the child on the second floor and give them the light bulb to receive the “seashell.”

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Take the “pencil” and “blue stone” from the table. Insert the handle into the music box to receive the hint “DGEGDA.”

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Go to the bottom deck of the cabin and use the knife to cut open the whale’s belly to obtain the “fish bone” and “spearhead.”

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Go to the first floor and use the saw to cut off the “deer antler.”

On the second floor, use the pencil to smudge the last page of the book and receive a hint. Place the time and space stones into the grooves and activate the machine by following the hints from the factory and the last page of the book.

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Go back in time and remember the pattern on your hand. Click on the lizard in the bottom-right corner.

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On the left side, click on the seagull. When the seagull stops, click on the lizard to obtain the “white feather” and remember the pattern on the statue.

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Go to the temple and open the temple gate according to the hint from the message in the bottle.

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Steps:

Move the white color one space to the left and one space up.

Move the red color two spaces to the left.

Move the green color three spaces to the left and two spaces up.

Move the white color two spaces to the right.

Move the red and green colors two spaces to the right.

Move the red color one space down and the green color one space to the right.

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Steps:

Move the black color two spaces to the right.

Move the blue color two spaces down.

Move the black color two spaces to the right.

Move the red color one space up and the blue color one space down.

Move the black color one space to the left, the blue color two spaces up, three spaces to the right, and one space down.

Move the black color one space to the left, the red color two spaces up, and one space to the right.

Move the black color one space to the left and one space up.

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Give the blueberries to the temple staff and receive the “mandrake flower.”

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On the second floor, light the torch on the wall with the matches. Give the lute to the girl and click on the piano in the order of “DGEGDA” to attract the blue bird. Click on the blue bird to obtain the “blue feather.”

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Insert the blue stone into the groove to open the door. Place the spearhead on the statue to obtain the “blue gem” and click on the jar on the right to obtain the “stone cake.”

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Complete the puzzle to obtain the “green potion.”

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Use the shovel to dig the soil and obtain the “alien block.” Remember the pattern on the statue. Go to the left side and insert the blue gem to move the stone block.

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Click on the statue and activate it according to the hint on the painting in the room.

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Go back to the present and give the blue feather to the person on the deck to receive the “fossil egg.” Use the mandrake flower to sedate the beetle and receive a hint. Go to the factory and open the left door. The password for the rocket door may vary.

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Use the green potion to revive the alien and remember the hint on the wall.

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Crush the fossil egg with the machine to obtain the “seed.”

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Go to the past and plant the seed. Return to the present and board the rocket. Open the rocket door according to the hint from the factory.

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Use the alien block to obtain the “flower” and solve the puzzle to awaken the astronaut.

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Go back to the factory and place the ceremonial items according to the hint. Place the stone cake into the groove to obtain the “golden stone cake.” Go to the past, enter the temple, open the door according to the hint, and place the golden stone cake into the groove.

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Activate the stone block according to the hint from the statue and obtain the “blue energy block.” Go back to the present and insert the energy block into the engine. Activate the rocket according to the hint from the astronaut statue.

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