You are currently viewing Cube Escape : Case 23 Full Walkthrough & Guide

Cube Escape : Case 23 Full Walkthrough & Guide

Welcome to Cube Escape : Case 23 Full Walkthrough & Guide, which helps you play through the game, and unlock all the ends and collections.

Chapter 1 – Cube Escape : Case 23 Full Walkthrough & Guide

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Click on the door, the door disappears, and a wall appears.

Pull open the zipper on the back of the corpse to get “Note I.”

Brush aside the hair and click on the lips to reveal a bug. Keep chasing the bug to click on it.

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Lift the iron and click on the bug. Wait for the bug to crawl under the iron.

Lower the iron and lift it again to obtain the “Key” when the bug is underneath.

Use the key to open the left cabinet below the bookshelf and obtain “Note IV.”

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Take the “Cactus Label” from behind the cactus.

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Take the “Label” from the picture frame.

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Take “Note II” from the sofa.

Click on the picture frame on the wall.

Tear off the “Parrot on Paper” label from the bottom.

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Click on the nesting dolls and place the corresponding items inside each doll in the following order:

Black Doll (Rose) → Flower Doll (Fishbone) → Fish Doll (Blood Drop) → Girl Doll (Egg) → Parrot Doll (Key).

After obtaining the key, use it to open the right cabinet below the bookshelf and get the “Fly Can.”

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Click on the fly can and put a fly into the fish tank.

Click on the left seaweed or shrimp to guide the fly into the seashell.

After the fly is knocked out, click on the right seaweed or fish fin to guide the fly into the fish’s mouth.

After the fish eats the fly, it turns into a “Key.”

Use the key to unlock the locked drawer and obtain the “Folder.”

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Tear off the “Author Name Label” from the folder cover.

Place the four labels on the newspaper’s word puzzle to reveal the letters for “Fate” on the “Note.”

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Take the “Cigarette Butt” next to the telephone.

Arrange the collected notes on the message board according to the given order.

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Use the cigarette butt to make an imprint on the drawing in the folder, as indicated by the clues.

Click on the books on the bookshelf.

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Starting from the ninth book, each subsequent book must have a pattern or color that matches the previous book. The sequence is: “9 6 13 14 5 2 8 12 11 4 10 3 16 1 7 15” (Method is not unique).

After opening the secret compartment, enter the password “024355” based on the clues from the message board and the folder.

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Place the note next to the telephone, dial the phone number, and engage in a conversation.

After the screen returns to normal, click multiple times on the hanging corpse.

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When a moth flies out of the corpse’s mouth, click on it to reveal the digits “1421” formed by the moths on the ceiling.

Enter the password and open the safe to obtain the “Envelope.”

Open the envelope to complete Chapter 1.

Chapter 2 – Cube Escape : Case 23 Full Walkthrough & Guide

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Open the cabinet and take the “Coffee Beans.”

Take the “Note” behind the TV.

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Open the cabinet and take the “Map,” “Razor,” and “Coffee Filter.”

Take the “Note” behind the table.

Place the map on the projector and turn on the projector.

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Open the drawer and take the “Screwdriver,” “Numbered Paper,” and “Marker Pen.”

Remember the locations connected by the red marks on the wall.

Take the coffee pot and open the faucet at the sink to fill it with water.

Click on the coffee machine and place the coffee filter and coffee beans inside.

After pouring in the water, turn on the switch to obtain the “Coffee.”

Pour the coffee into the coffee cup on the table, then click on the cup again to get the number “247.”

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Click on the TV and adjust the buttons to 247.

After the TV screen appears, open the window on the right.

When a shadow appears, obtain the “Black Cube.”

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Open the projection screen and use the marker pen to connect the map according to the hints on the wall.

Remove the map and replace it with the numbered paper to obtain the number “746.”

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Go to the edge of the sink and use the razor.

After opening the faucet, click multiple times on the beard to obtain the “Baby Bird.”

Use the screwdriver to open the ventilation vent and feed the baby bird to the black cat through it, then exit.

After a while, click on the ventilation vent again to obtain the “Egg.”

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Click on the TV and adjust the buttons to 746.

After a woman appears on the screen, click multiple times and place the egg in the extended hand.

Click again to obtain the “White Cube.”

Assemble the collected notes and click on the typewriter.

Enter the words from the note in order: “man, walked, lake, mill, stopped, numbers” to obtain the number “392.”

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Click on the TV and adjust the buttons to 392.

Insert the black and white cubes and click on the TV.

Exit and click on the ceiling. Chapter 2 ends.

Chapter 3 – Cube Escape : Case 23 Full Walkthrough & Guide

Image 1:

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Click on the cabinet and turn the mechanism on the top right cabinet.

Align the notches on the four wheels with the corners of the square. Once opened, obtain the “Ink.”

Click on the cabinet below and adjust the wheels so that the rightmost wheel can rotate.

Click twice to open the cabinet and obtain a partial part of the “Picture.”

Image 2:

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Open the top left cabinet, adjust the position, and open the cabinet at the bottom left of Image 1 to obtain the second part of the “Picture.”

Click on the cabinet at the bottom left, adjust the pattern, and open the cabinet to obtain the “Key.”

Image 3:

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Click on the cabinet at the bottom left and complete the mechanism to open the cabinet and obtain the third part of the “Picture.”

Observe the statue and find the number “148” in the top left corner of the statue’s pedestal.

Enter 148 on the cabinet at the top right of Image 3 to open the cabinet and obtain the final part of the “Picture.”

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Click on the pedestal of the statue again and observe the pattern.

Take the “Bird Eye” from the top and click on the head of the statue.

Adjust the statue to match the first pattern and obtain the “Eye.”

Adjust it to match the second pattern and insert the eye to obtain the “Gem.”

Adjust it to match the third pattern and insert the gem to obtain the “Seashell.”

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Place the seashell on the cabinet at the top left of Image 3 and open it to obtain the “Oil.”

Place the picture in the cabinet at the bottom right, adjust the position, and open the cabinet to obtain the “Candle.”

Use the key to open the cabinet at the top right of Image 2 and place the bird eye in the eye socket of the bird bone.

Click on the bird’s beak to obtain another “Key.”

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Use the key to open the cabinet at the top left of Image 1 and open the lid on top.

Pour ink inside and click on the bottle to obtain the “Heart.”

Place the heart on the cabinet at the bottom right of Image 2 and open the cabinet to obtain the “Scissors.”

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Complete the puzzles on both sides. The right side may take a bit longer.

Take the “Black Cube” from the tray in the middle of the picture
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Place the black cube in the groove on the wall. Click on the wall to reveal a crack.

Click on the spots where the black shadow appears to break the wall.

Use the candle to light the torches on both sides.

Click on the oil and follow the hint “Left, Right, Left, Left, Right, Right” to light the torches in order.

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Click on the small boat in the center of the lake and use the scissors to cut open the sewn mouth.

Click multiple times on the old man. Chapter 3 ends.

Chapter 4 – Cube Escape : Case 23 Full Walkthrough & Guide

Image 4

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Click on the two cracks on the wall.

Open the cabinet and take two “Gears.”

Then take the “Gear” behind the cabinet.

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Adjust the pipes to connect them.

Take the “Gear” above the window.

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Open the cabinet and take the “Gear” and “Crowbar.”

Take the “Gear” behind the cabinet and the “Matches” from the box.

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Open the cracks on the wall and install the gears according to their sizes.

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Use the crowbar to pry open the door panel of Image 4, then use the matches to ignite the mechanism.

Pull down the wrench to lift the elevator.

Once inside the elevator, click on the red button on the right to close the elevator.

Then click on the white button on the left to successfully escape.

Chapter 4 has a time limit, and you need to complete the operations within a certain time.

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