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Hello Neighbor 2 Walkthrough & Guide

Welcome to Hello Neighbor 2 Walkthrough & Guide, which helps you to play through the game and find out all the code, collections..

This walkthrough has full chapter customs clearance process guide (including “process playthrough”, “safety code” and “infiltrating process”).

“Hello Neighbor 2” is a horror puzzle game. The player plays the role of a reporter and comes to Raven Brooks Town. In this seemingly quiet town, everyone hides secrets. Uncover the Neighbors’ darkest secrets and solve “Hello, Neighbor 1”’s most notorious opponent, the case of Mr. Peterson.

Walkthrough Intro – Hello Neighbor 2

This guide aims to guide the puzzle-solving process of customs clearance, and at the same time provide suggestions for some stealth routes.

System Requirements

MinimumRecommended
OSWindows 7 and upWindows 10
CPUi5i7
Ram6 GB RAM8 GB RAM
GPUGTX 770 and upGTX 1060
GraphicBestBetterGoodBasic
Resolution:2560*14402560*14401920*10801920*1080
GPU:GeForce GTX 1080 TiGeForce GTX 1070GeForce GTX 1060GeForce GTX 1050 Ti
CPU:Core i7Core i7Core i5Core i5
Ram:8GB8GB6GB6GB
Rom:50GB50GB50GB50GB

Prologue The Barn – Hello Neighbor 2 Walkthrough & Guide

Entering the prologue, the player as a reporter drives to the town to find clues about the missing children.

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As the time progresses to night, the protagonist takes a photo of the “kind neighbor” imprisoning the child at home.

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After starting the car hastily, he accidentally drove the car into the barn and entered the tutorial part of the prologue.

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After pressing the E key to pull down the lever, enter the next door.

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The lever that opens the barn door requires three gears to activate, starting with the crowbar.

You can get the stone by opening the wooden box with a crowbar, but it’s useless so far.

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In the glass case to the right of the crowbar is the first gear.

After equipping the item, long press the right button and release to throw the item in hand.

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Press TAB to open the backpack, select the item and press the left mouse button to switch to the item, and the right button to discard it.

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The blue door lock on the left side of the lever can be opened with the key on the side, and there is a blue gear inside.

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Another use of the crowbar is to “pry the board open”, the picture below shows the other side of the starting position.

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After pressing space to roll over the obstacle, move closer to climb the ladder.

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Go all the way up, get the red gear and return from the front.

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After opening the barn door, go out to trigger the plot.

Knocked unconscious by neighbors who came to hear the sound, and the camera was also taken away.

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Wake up in your own base the next day, and use the manipulator and drone on the table to conduct long-distance reconnaissance.

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The picture below is the picture of the drone, press “Shift” to go up, and “Ctrl” to go down.

The drone has no battery limit and can be used as a mobile camera.

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Level 1 Crime Scene – Hello Neighbor 2 Walkthrough & Guide

Find the blue house where the police officer is, approach it and sneak in from the side door on the right.

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After entering the door, open the refrigerator on the side, remove the plate and get the number “4”.

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It should be noted that when you are in a house, any noise (even if you step on a puddle) will alert the enemy.

When being discovered, a yellow arrow will appear in the center of the screen to indicate that if you don’t hide, you will be caught and lose your items (except the ones you held at the beginning of the game).

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In the room near the stairs on the first floor, you can see a safe with a combination lock, with the number “8” beside it.

The ribbon above the safe is a reminder, and each color corresponds to the sequence of the password.

means we need to find four numbers.

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There are many wardrobes in the house, which can be hidden when the enemy is alarmed. As long as you enter the wardrobe without being witnessed, you can escape the enemy’s search.

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Go to the toilet on the first floor and get the number “9” after opening the toilet lid.

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Get the number “1” in the cabinet next to the sofa in the living room. After placing it, you know that the password is “1984”.

After opening the safe and getting the first key, you can open one of the locks in the central room.

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Continue to explore on the first floor, use the crowbar to pry open the wooden board in the picture below, and get the “Girl Doll”.

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The dolls can be placed on the house in the center of the restaurant, and the placement refers to the picture on the refrigerator door.

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Climb up the closet next to the stairs and get the “Neighbor Doll” after entering the airway.

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After placing the doll, turn on the TV in the living room on the first floor.

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The screen shows “Nouds Of Tanure”, and the password is “NOT” according to the prompt of the first letter.

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Move the painting next to the stairs, enter the password to open the hidden room, and get the “boy doll”.

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Get the second key after placing the doll.

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After you finish exploring the first floor, go out and find the tree house facing the blue house.

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Go behind the green house pictured above and use the jump bed to get to the roof.

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Jump onto the tree trunk on the roof and enter the tree house.

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You can see scissors in the cardboard box on the table, and you can get a toy sword by removing the drawing board with the cardboard knight.

Remarks: The screaming doll that steps on the ground will make a sound, and you need to pay attention when sneaking in afterwards.

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Put a toy sword on the knight next to the tree house door, adjust the posture to match the painting, and get the lever.

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Find the switch on the table, install the lever and pull it.

Wait for a while to get the scissors delivered by the small train.

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Go back to the blue house, use the scissors to cut the seal, and enter the second floor.

Remarks: After the second floor is unsealed, the police officers will go up to the second floor to patrol from time to time, and pay attention to the sound of footsteps.

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There is a green manipulator behind the painting on the steps on the second floor, but it is basically useless.

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Enter the side room and get the lever on the ground.

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The switch corresponding to the lever is on the left side of the door.

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After using the lever to enter the hidden room, use the scissors to cut off the cobweb and you can get the battery.

In the wooden box behind is the camera corresponding to the green manipulator, which can be placed almost anywhere, but it is also not very useful.

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Climb up the wardrobe in the bedroom, and you can see a spider web above the cabinet next to it.

Cut the cobwebs to access heavy objects.

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Go to the children’s bedroom on the second floor, install the battery on the operating lever and operate it twice, let the toy car transport the key under the bed.

This is the third key.

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Use the scissors to cut open the pillow on the floor and get Photo Fragment 1.

Place heavy objects on the treads next to the closet.

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Take Photo Fragment 2 from the opened cabinet.

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Return to the adjacent room of the hidden room, cut off the seal in the corner of the room, and you can obtain photo fragment 3

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photo fragment used to picture frames next door.

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Use the crowbar to open the wooden box at the end of the corridor on the second floor to get Photo Fragment 4.

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After putting the photos together, open the box on the side, jump up and get the fourth key in the box.

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After opening the door on the first floor, check the news at the location shown below and switch the time.

After getting the key to open the cellar door, leave the blue house to end the level.

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Level 2 Baker – Hello Neighbor 2 Walkthrough & Guide

After leaving the cellar, follow the paper airplane all the way.

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Turn left at the location pictured below on the main road and go to the museum up the slope.

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After picking up the shovel at the entrance of the museum, enter the plot.

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After watching a cutscene, officially enter the process of the second level.

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Switch the time to daytime and go to the bakery where the crows are circling.

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One can freely enter and exit the shop on the ground floor, where you can notice the cash register next to the counter is missing buttons. The password is the adjacent ‘15.76lb’, which is ‘1576’

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Climb up to the second floor from the ladder on the right side of the shop entrance, throw objects and smash the glass to enter.

Note: The sound of broken glass will alarm the owner, so don’t rush in.

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After turning around on the second floor to familiarize yourself with the terrain, find the flowers cultivated by the owner on the balcony.

Flowers cannot be cut off before turning off the boiler in the room on the second floor, which needs to be turned off first.

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Return to the first floor from the outside and sneak into the shop through the side door.

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Open the door on the side and get the handle on the left side behind the door.

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Go back to the second floor, install the handle in the toilet, turn off the boiler and cut the flowers to get the “Number 5”.

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Use the scissors to cut the patch on the wall, get the pointer, and attach it to the clock on the right.

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Refer to the time “10:35” of the electronic clock on the right, and adjust the time of the wall clock to get “number 7”.

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There is a window next to the stairs connecting the first floor and the second floor. After breaking it, you can quickly enter the first floor.

Note: After completing the exploration on the second floor, the owner will go to the second floor to circle from time to time.

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Enter the workshop on the first floor, get the “Frozen Key” in the freezer, and get the “Fire Extinguisher” on the right wall.

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Put the frozen key into the stove and use the fire extinguisher to get the key after the ice melts.

Note: Using the fire extinguisher will make a loud sound, and you need to keep pressing the “forward” button when using it.

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Go to the second floor with the key, and get “Number 6” after opening the book on the table.

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The last key is behind the owner’s back, just wait for her to steal it when she goes out to inspect the counter.

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Use the key to open the refrigerator in the small room on the first floor, and feed the small dried fish in the refrigerator to the cat.

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After getting the last “Number 1” in the cat nest, go back to the counter and enter the password to get the key.

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Go to the museum with the key to open the door of the museum.

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Level 3 Museum – Hello Neighbor 2 Walkthrough & Guide

This is our “friendly neighbor”‘s stronghold at night, and the small window to the left of the main door can see if he is wandering on the ground floor.

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Use the scissors to cut off the spider web on the right side of the first floor and get the house model 1.

Watch out for broken glass on the floor.

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In the room on the right side of the museum gate, you can get the house model 2.

The map on the table next to it is used to place these houses.

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House model 3 is on the right side of the first floor, in the display cabinet by the window, the glass needs to be broken first.

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The picture below is an illustration of the sound trap in the museum. You can try to jump over the uneven wooden plank. The broken glass has a large range, so you need to squat and walk slowly.

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The figure below is a list of the types of hiding points: Under the desk, closet

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After opening the safe with the three house models, use the key to open the door next to.

Cut the spider web on the left side to get the blue wall lamp, equip it next to the painting at the end of the corridor and pull it down, and then pull down the original wall lamp.

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Get the love key in the hidden room that opens.

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Go to the second floor and use the key to open the door in the picture below.

Remarks: Going up to the second floor will almost certainly trigger the plank alarm, just hide in the closet immediately.

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After entering the room, break the glass to view the photos to enter the plot.

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Enter the next level after the plot.

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Level 4 Hunter’s house – Hello Neighbor 2 Walkthrough & Guide

After getting up, pay attention to the screen in the lower left corner, the hunter seems to be hiding something there.

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Look for the building where the crows are circling, take the “Stop” road to the left of the crime scene.

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After crossing the bridge, you can see the hunter’s house, go around to the other side and enter from the side door.

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After entering the door, go left and enter the workshop.

The door directly ahead is the basement entrance.

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Climb up the cabinet in the picture below and enter the top.

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Once you reach the top, find the empty display shelf next to the antlers and get the “Letter B”.

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Climb all the way up and flip out through the window at the top.

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Continue to climb outside the eaves.

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Get the “letter C” from the paint bucket in the picture below, jump into the hole and turn around to get the shovel.

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Go to the toilet next to the kitchen on the first floor, open the toilet seat to get the “letter F”.

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Load all the letters onto the fridge in the kitchen, open the fridge to get the “Antlers”.

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After installing the antlers on the model on the second floor, get “Map Fragment 4” from the box opened on the side.

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Map fragments are set on the wall on the second floor.

Note: After starting to collect map fragments, hunters will occasionally go to the bed on the second floor to take a nap.

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Using the scissors, cut open the pillows on the bed on the second floor.

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Go to the basement with the obtained key, open the treasure chest in the picture below to get “Map Fragment 8“.

The lever on the bear figure can also be removed first.

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Take the lever to the workshop on the first floor, install the lever on the bear model, and get “Map Fragment 1” after starting it.

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After that is the process of the last map fragment, which needs to activate four wild boar head switches.

The first one is next to the ceiling on the second floor, jump up along the route.

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The second one is in the lobby on the first floor, next to the toilet door.

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The third is in the basement, next to the lamp.

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The fourth is by the window above the studio.

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After activating the four boar heads, turn on the microwave in the kitchen and get “Map Fragment 6” to piece together the map.

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Find the X mark on the map and use the shovel to dig out the safe.

Note: Hunters may wander around when you input the code.

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The password corresponds to the color number on the map fragment, and the conclusion is “80164”.

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Go back to the museum with the key in the safe and open the door on the left corridor on the second floor.

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Get the car logo on the side table.

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A wall light on the other side of the room can open a hidden passage to the next door without neighbors noticing.

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Go to the garage at the back of the first floor, install the car logo and get gear A.

The door handles are accessible at the lower mark.

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Go back to the second floor and get the heavy object in the newly opened room.

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Use the pressure plate in the next room to open the mechanism above the bed in the bedroom and get gear B.

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The rotatable globe can be opened by rotating to this position, and the gear C can be obtained.

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Take the three gears to the big clock in the hall on the first floor. After starting it, you know that the time is “11:35”.

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Return to the newly opened room and enter the password “1135” to get the camera.

Pick up the camera to trigger the plot, and the level ends.

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Level 5 Villa – Hello Neighbor 2 Walkthrough & Guide

After switching the time, go to the location where the crow hovers and enter the villa.

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Go around to the rear and enter the villa through the back door.

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After getting the fire extinguisher at the location in the picture below, press the alarm clock behind you and go to the outdoor grill at the side door.

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After extinguishing the fire , take the piece of meat and give it to the dog in the yard.

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Follow the dog who leads the way and get the shovel next to the statue.

Use it to get a “Golden Cane”.

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Use the cane at the statue near the entrance to get “Trophy A“.

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Enter the villa again, and get the “Sailboat Toy” from the fish tank in the toilet on the first floor.

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Put it under the painting in the dining room, and you can get the code “8691”.

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The room on the second floor in the picture below is used to install the obtained trophies, and it only needs to correspond to the style of the base.

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Go back to the first floor and see the music score in front of the glass door under the stairs.

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In the old way, use the alarm clock in the kitchen to lure away the rich, and open the door by playing in the order of “yellow, red, green, and blue”.

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Don’t rush in, go to the second floor and break the glass in the picture below above the stairs to get the record.

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After inserting the record into the phonograph, simply start it to see the ceiling mechanism descend.

Climb up from the closet on the left and use the trap to enter the ceiling compartment.

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After getting the “Trophy C” in the compartment, exit through the side window.

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Go to the garden on the second floor and use the ladder to climb to the top of the building.

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After breaking the glass, jump off and stand on the beam.

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Enter the attic on the right, pry open the wooden board and take the battery in the box.

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Go to the bedroom on the second floor, and you can see that the painting has wires connected to the box above.

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Use the bungee bed in the bedroom to climb on the beam to get the “Trophy D

After inserting the battery, enter the password “8691” at the painting to get the final “Trophy E“.

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After equipping the trophy, you can get the rudder, install it in the bedroom on the second floor and turn to the picture below to open the hidden room.

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After getting the key in the hidden room, go back to the museum again.

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Level 6 Museum Rescue – Hello Neighbor 2 Walkthrough & Guide

Take the key obtained in the villa and unlock the door next to the bear model on the second floor.

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The tool wrench is inside the book by the side once you enter the door.

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Use the wrench to open the last door and get the “Book of Flowers” on the toilet inside.

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Go to the TV next to the window on the second floor, climb up the items on the side, and pry open the box to get the “antenna”.

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Go out the door next to the model area and climb up the scaffolding to the roof.

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After installing the antenna, adjust to the direction shown in the figure below to receive the signal.

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Go back and turn on the TV, and switch channels one by one to learn that the password is “fire, flower, tool”.

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Go back to the room opened by the key of the villa, install the “Book of Flowers” in the red circle, and pull down the other marked books to trigger the mechanism.

Remarks: There is a plank trap in front of the bookshelf, just hide under the table next to the door after alerting the neighbors.

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Get the bear head given by the book agency just now, and install it on the bear model next to the door of the room.

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Head to the garage, attach handles to the doors, and use the interior lever to open the trunk.

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Inside the trunk is a wild boar head, which is also installed on the second floor.

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The last fish head is in the corridor opened by the key of the third house at the beginning of the period.

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Enter the attic after activating the mechanism, and trigger the plot after getting the key beside it.

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Although the child was rescued, the protagonist was caught by a neighbor and locked in a cage.

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Epilogue – Escape – Hello Neighbor 2 Walkthrough & Guide

After waking up and trying to escape the cage, the door lock was replaced with a combination lock.

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It can be picked up from the bedside table. The three blue marks in the picture below correspond to numbers of different colors.

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You can get the lever from the claw on the side, which will be used later.

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The last two figures are in the board on the ground.

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Because we are on the inside, the number of the door lock is reversed, and the number can be confirmed from the iron fence on the side.

Enter “30257” to open the cage.

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Cut off the cobwebs next to the painting and use the lever to open the mechanism.

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Jumping down from the hatch will trigger the plank trap immediately, just dodge it.

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When the neighbor came to check, he took the opportunity to steal the wrench from his back.

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In the last level, there will be a lot of traps in the house, and if you get caught, you will have to start all over again.

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Go to the first floor, get the crowbar on the left side of the stairs, and pry open the wooden board of the museum door.

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Next to the garage door in the rear is a fire extinguisher, unlocked with a wrench.

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Then use the crouching passages on both sides to unscrew the screws of the stove.

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Use the fire extinguisher to put out the fire and get the key.

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After opening the lock, the plot was triggered. An accident happened when trying to escape, and the neighbor was suppressed by the crow model above.

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While the touching scene of affection between the child and the neighbor was unfolding, the protagonist was knocked unconscious by the sudden appearance of a gigantic shadow behind them.

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The game process of hello neighbor 2 is over here, and you can continue to explore and play freely in the town.

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